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rellarella) wrote2015-07-21 05:40 pm
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OOC INFO
_NAME: Vouloir
_PLURK: acrylicemulator
_AGE: 24
_CURRENT/PAST CHARACTERS: NA
IC INFO
_CHARACTER'S NAME: Julius Caesar (Gyro) Zeppeli
_CANON: Jojo's Bizarre Adventure: Steel Ball Run
_CANON POINT: End of Chapter 31, after acquiring the corpse eye of Jesus.
_CHARACTER'S (ACTUAL) AGE: 24
_CHARACTER'S (APPARENT) AGE: Early to mid twenties, like his age.
_CHARACTER'S HAIR COLOR: Blonde to ashy blonde
_TANAGURA (elite) OR MIDAS (mongrel)?: Midas
_HOUSING PREFERENCE: Area 1, Floor 1, if only to accommodate for his pet horse till he can find a way to house it otherwise.
_HISTORY: Here.
_ABILITIES: Zeppeli Family Spin Technique that is shown through the usage of Steel Balls. This technique is extremely adaptable and is able to be used for attacking, defending, healing and therapy, other medical purposes, and creating a range of strategic advantages all relating to the 'rotation' and spin.
Using his Steel Balls he can manipulate muscles and skin and affect organs and fine tissue deep in the body. The skill was mostly developed for medical purposes and treatment, able to manipulate a person's skin and muscles enough to flatten them entirely, return youth and health to the appearance, or the opposite (vol.11 CH.45). As well as creating xrays through vibrations reflected on in water and doing noninvasive surgery (vol.14 CH. 52).
Gyro is shown to not only couple this ability with his extensive medical knowledge, but also use the rotation of these balls offensively and defensively. He is able to rotate them so quickly as to snarl and cause the flesh and body to burst from the spin (vol.1 CH.2), and even to go as far as pierce through dimensions when coupling his Balls with the spin of the Golden Rectangle (vol.21 CH.83). (The Golden Rectangle in a perfect shape found in nature and properly using it with rotation requires one to ride a horse which naturally can move it's entire body in the shape of the spin contained in a Golden Rectangle.)
Gyro also has the Stand ability known as Scan. He only has this as long as he has the right Corpse's Eye. This ability is applied to his Steel Balls in the form of eyes that further his sight and greatly enhance it, to the point of seeing into someone internally (vol.8 CH. 35).
His general strengths include good physical health and strength, hand to hand combat ability, high intelligence, precision, and dexterity, allowing him to perfectly aim his Balls and do intricate surgical work. He's thinking and quick on his feet, as well as having a mind to make the best out of a range of situations despite any obvious disadvantages.
His pain tolerance is shown to be quite high as well.
As for weaknesses, one of the easiest ones to see is his anger, though he does well to contain it most of the time. His anger is usually a result of being too sure of himself and even arrogant at times, leading to failure or defeat.
_PERSONALITY: Eccentric's a bit of a nasty word but it's a good place to start when describing Gyro Zeppeli. He's anything but 'normal', even in a series like Jojo's Bizarre Adventure. He's a 'character', more so than most, and a product of his upbringing.
Upon first meeting him, he seems near solemn and serious. He has a cold and strong exterior thanks to the way his father raised him, showing and feeling neither compassion nor affection. Gyro was taught to show no emotion and no weakness, his father even going as far to deny him words of affection, or ever embracing him. And he lives up to that history... at first take. He'll intimidate where he needs to, and through his confidence and skills he'll leave an impression that defines him as memorable, reliable, stern and mysterious.
This is all his outer skin.
Gyro was groomed since he was young to deal with strangers and never get too close to them. When he has to be, he's quick witted and clever, and as serious as the issue at hand calls for. Play has it's place, but that outer skin makes it less apparent at first glance.
In spite of his upbringing, Gyro's heart shows through, much to his father's dismay. In fact, the entire Steel Ball Run race he's traveled from Italy to America to take part in was just to save the life of a falsely condemned child in his country. The boy, Marco, was sentenced to death for a crime committed by the house within which he shined shoes. This execution was one the Zeppeli family, Gyro included, was to carry out under royal law. The unfairness of watching this innocent be executed (or being the one to execute him) is what finally snapped Gyro out of following in his father's footsteps. It's what finally changed him. He couldn't kill this boy or see him punished for something he didn't do. All he's ever been taught was that he was efficiently and quickly giving these people he was to execute the punishment they deserved. Killing Marco was a contradiction to those concepts for a man who had also been raised to help others, not see to their death when it wasn't deserved.
Gyro's curiosity and playfulness was stifled as a child, with no outlet under his father's toutalage. It was buried under work, responsibility, and the heavy gaze of his father and his future profession's weight. He was to be an executioner, and yet at the same time, perhaps at odd with this, a doctor. Someone meant to respect life both by curing it's ailments and by seeing to it's end as swift and painlessly as possible. But he was young. While he understood his family's position, his energy always made him the sort to think ahead, question things.
A life lived under such strict conditions with a lack of any familial affection did help that eccentricity grow in Gyro. While his father worked to harden him in his image in Gyro's youth, it only seemed to hold his eccentric tendencies back till the time came for him to act on them.
Gyro had no close relations, though he took to responsibility well, having been raised with younger siblings and with extensive medical studies. There was no time for friends, and no time for games with his family. The attention and affection he craved was only ever given as something stale or bleak, leaving much to be desired. He focused on his role in his family, on helping people, even if he couldn't feel for them - even if he really did feel for them underneath it all. Even when he showed a desire to truly help the people in his care further, to care, it tended to backfire. An example of this is when he's helping with a young girl's wounds and he discovers a simple way to cure her blindness as well. So he tries to cure her blindness, despite his mother pressuring him not to do something so foolish as to help her further than they were ordered. When he's left alone, Gyro takes it upon himself to mend this optic nerve. He fails, rendering her permanently blind, as if proving to himself that caring more is never a good idea. (He learns later it was better for her to stay blind. By staying blind she would remain under the care of the government when she would otherwise have nothing. Finding this out from his father ends up rekindling that hope in Gyro to do more, care more about this world he lives in.)
Through all of these experiences, Gyro's spirit to live stayed with him. He'd get time alone with female patients, play around with them, sleep with them, though it seemed often that they bothered him in the end. Many times finding the women would trick him in some way, like hiding a wedding ring from him, women seemed to prove an endless disappointment. Still, some company was better than none, and in those moments he got to smile more, be playful and a little less burdened. It wasn't enough to get him out of his boyish state of mind though, and he'd take that near child-like playfulness with him into adulthood. Instead of all that pressure from his father hardening him, he was left craving more connections to the world.
That's the thing you don't see unless you spend a little more time with him, more personal time. Or at least are in a situation that doesn't call for severity and concentration. If the time is right, or there's not much to worry about, Gyro can fall into a relaxed state rather easily, making up things like songs, games, ridiculous jokes, offering often witty or entirely confusingly silly banter. He craves attention like a child might, like a child would grow out of if he had friends enough when he was younger or if his parents were attentive enough in the right way. This is not a side of him he often got to show until the Steel Ball Run race.
Meeting Johnny Joestar at the start of this race proved a to be a turning point for him on an emotional and bonding level. Though Gyro knew who he was, knew he was willing to risk his entire family's name and honor on helping Marco through his own compassion, there was still room for change and personal growth. At first it didn't seem like much, considering Johnny needed help and followed him, sought him out. Through Johnny's stupid efforts of sheer willpower in spite of his crippled legs, Gyro was moved and offered to teach Johnny the secret to his techniques of rotation not long after they first met.
It was an offer of teaching that lead to eventually befriending him.
Maybe it was just because he never had the chance to spend that much time alone with someone before or to really get to know them, or maybe it was just something about Johnny that got to him. Someone with so much drive and conviction, someone who'd do anything to get what they're after was inspiring to someone like Gyro with such a huge goal ahead of him. Johnny was a student through everything, but he became more easily a friend – in fact, Gyro's first real friend. Gyro was given a chance to learn what it was to mutually care about someone and to what extent a feeling like that could go, and the things you could do when you had someone by your side through thick and thin. It cemented that need for compassion in him. He knew before that the world couldn't move without affection, without people caring for others, but his time with Johnny? This dark eyed youth with his sarcasm and strange, American way of doing just about everything, made it plain as day that feeling something, that caring, was necessary in life.
They became close and through their friendship we get to see a lot of how Gyro is in his free time, when life and responsibility isn't weighing him down. How he acts during 'in between' periods, whether it means creating catchy yet playful songs (one, two), or making completely ridiculous faces and jokes (one, two, three, four). Odd, yes, high energy, playing games like a kid might for attention, or maybe he thinks those sorts of games to be perfectly funny. Hey, everyone has their own sense of humor, right? Though it really means something when we find someone that just gets us. And through Gyro and Johnny's travels together, we see that it's not that Johnny earned seeing this side of Gyro, but that he just understood and enjoyed when Gyro revealed this nonsensical part of himself. So they worked. It's a lot easier to grow close to someone when they indulge you, but just as Johnny indulged Gyro's playful and strange nature, Gyro indulged that dark, relentless side that showed through Johnny. They became close for many reasons, and cared about each other. For Gyro, it was the first time he really felt that sort of closeness with anyone. Finally understanding what a friendship could be after so long made a deep impression.
In the end he died for that feeling. Gyro died to help someone he had come so far with, even despite his own goals, though of course the race that would help him gain pardon for that boy Marco was much more than a race from the start. It was about in the end helping people, even the world, and working alongside someone he knew he could do that with.
_ITEMS: Taken as seen here. His clothing consisted of pants, cowboy boots with stirrups, cape, shirt, arm bands, wrist covers, a holster for his Steel Balls, belt and belt buckle, underclothes, hat, shutter goggles, and a bright gold grill that reads GO!GO! ZEPPELI. He also has his two Steel Balls and the right Corpse Eye of Jesus inside of him.
On him/in his horse's pack he's carrying:
Rope
Teddy Bear
Blanket
Horse Brush
Bucket
Saddle
Towel
Socks
Cup
Gloves
Binoculars
Wire
Spoon
Fork
Matches
Needle
Thread
Mirror
Magnifying Glass
Candles
Tape
Medicine
A Knife
Canned Food
Compass
A Map of the US
Zombie Horse Medicine/String
And the saddle bags to carry all this.
And of course, carrying said packs and stuff will be his horse Valkyrie, as seen with him here. Example is from the fighting game where there are some changes to colours.
WRITING SAMPLES
_GEN SAMPLE: Dear-Player Post.
_SMUT SAMPLE: Single-Bed Meme.
ACKNOWLEDGEMENTS
I ACKNOWLEDGE THAT MY CHARACTER IS THE FOLLOWING:
_SENTIENT: Yes
_MENTALLY ADULT: Yes
_CAPABLE OF CONSENT: Yes
_CAPABLE OF SEXUAL AROUSAL: Yes
_NAME: Vouloir
_PLURK: acrylicemulator
_AGE: 24
_CURRENT/PAST CHARACTERS: NA
IC INFO
_CHARACTER'S NAME: Julius Caesar (Gyro) Zeppeli
_CANON: Jojo's Bizarre Adventure: Steel Ball Run
_CANON POINT: End of Chapter 31, after acquiring the corpse eye of Jesus.
_CHARACTER'S (ACTUAL) AGE: 24
_CHARACTER'S (APPARENT) AGE: Early to mid twenties, like his age.
_CHARACTER'S HAIR COLOR: Blonde to ashy blonde
_TANAGURA (elite) OR MIDAS (mongrel)?: Midas
_HOUSING PREFERENCE: Area 1, Floor 1, if only to accommodate for his pet horse till he can find a way to house it otherwise.
_HISTORY: Here.
_ABILITIES: Zeppeli Family Spin Technique that is shown through the usage of Steel Balls. This technique is extremely adaptable and is able to be used for attacking, defending, healing and therapy, other medical purposes, and creating a range of strategic advantages all relating to the 'rotation' and spin.
Using his Steel Balls he can manipulate muscles and skin and affect organs and fine tissue deep in the body. The skill was mostly developed for medical purposes and treatment, able to manipulate a person's skin and muscles enough to flatten them entirely, return youth and health to the appearance, or the opposite (vol.11 CH.45). As well as creating xrays through vibrations reflected on in water and doing noninvasive surgery (vol.14 CH. 52).
Gyro is shown to not only couple this ability with his extensive medical knowledge, but also use the rotation of these balls offensively and defensively. He is able to rotate them so quickly as to snarl and cause the flesh and body to burst from the spin (vol.1 CH.2), and even to go as far as pierce through dimensions when coupling his Balls with the spin of the Golden Rectangle (vol.21 CH.83). (The Golden Rectangle in a perfect shape found in nature and properly using it with rotation requires one to ride a horse which naturally can move it's entire body in the shape of the spin contained in a Golden Rectangle.)
Gyro also has the Stand ability known as Scan. He only has this as long as he has the right Corpse's Eye. This ability is applied to his Steel Balls in the form of eyes that further his sight and greatly enhance it, to the point of seeing into someone internally (vol.8 CH. 35).
His general strengths include good physical health and strength, hand to hand combat ability, high intelligence, precision, and dexterity, allowing him to perfectly aim his Balls and do intricate surgical work. He's thinking and quick on his feet, as well as having a mind to make the best out of a range of situations despite any obvious disadvantages.
His pain tolerance is shown to be quite high as well.
As for weaknesses, one of the easiest ones to see is his anger, though he does well to contain it most of the time. His anger is usually a result of being too sure of himself and even arrogant at times, leading to failure or defeat.
_PERSONALITY: Eccentric's a bit of a nasty word but it's a good place to start when describing Gyro Zeppeli. He's anything but 'normal', even in a series like Jojo's Bizarre Adventure. He's a 'character', more so than most, and a product of his upbringing.
Upon first meeting him, he seems near solemn and serious. He has a cold and strong exterior thanks to the way his father raised him, showing and feeling neither compassion nor affection. Gyro was taught to show no emotion and no weakness, his father even going as far to deny him words of affection, or ever embracing him. And he lives up to that history... at first take. He'll intimidate where he needs to, and through his confidence and skills he'll leave an impression that defines him as memorable, reliable, stern and mysterious.
This is all his outer skin.
Gyro was groomed since he was young to deal with strangers and never get too close to them. When he has to be, he's quick witted and clever, and as serious as the issue at hand calls for. Play has it's place, but that outer skin makes it less apparent at first glance.
In spite of his upbringing, Gyro's heart shows through, much to his father's dismay. In fact, the entire Steel Ball Run race he's traveled from Italy to America to take part in was just to save the life of a falsely condemned child in his country. The boy, Marco, was sentenced to death for a crime committed by the house within which he shined shoes. This execution was one the Zeppeli family, Gyro included, was to carry out under royal law. The unfairness of watching this innocent be executed (or being the one to execute him) is what finally snapped Gyro out of following in his father's footsteps. It's what finally changed him. He couldn't kill this boy or see him punished for something he didn't do. All he's ever been taught was that he was efficiently and quickly giving these people he was to execute the punishment they deserved. Killing Marco was a contradiction to those concepts for a man who had also been raised to help others, not see to their death when it wasn't deserved.
Gyro's curiosity and playfulness was stifled as a child, with no outlet under his father's toutalage. It was buried under work, responsibility, and the heavy gaze of his father and his future profession's weight. He was to be an executioner, and yet at the same time, perhaps at odd with this, a doctor. Someone meant to respect life both by curing it's ailments and by seeing to it's end as swift and painlessly as possible. But he was young. While he understood his family's position, his energy always made him the sort to think ahead, question things.
A life lived under such strict conditions with a lack of any familial affection did help that eccentricity grow in Gyro. While his father worked to harden him in his image in Gyro's youth, it only seemed to hold his eccentric tendencies back till the time came for him to act on them.
Gyro had no close relations, though he took to responsibility well, having been raised with younger siblings and with extensive medical studies. There was no time for friends, and no time for games with his family. The attention and affection he craved was only ever given as something stale or bleak, leaving much to be desired. He focused on his role in his family, on helping people, even if he couldn't feel for them - even if he really did feel for them underneath it all. Even when he showed a desire to truly help the people in his care further, to care, it tended to backfire. An example of this is when he's helping with a young girl's wounds and he discovers a simple way to cure her blindness as well. So he tries to cure her blindness, despite his mother pressuring him not to do something so foolish as to help her further than they were ordered. When he's left alone, Gyro takes it upon himself to mend this optic nerve. He fails, rendering her permanently blind, as if proving to himself that caring more is never a good idea. (He learns later it was better for her to stay blind. By staying blind she would remain under the care of the government when she would otherwise have nothing. Finding this out from his father ends up rekindling that hope in Gyro to do more, care more about this world he lives in.)
Through all of these experiences, Gyro's spirit to live stayed with him. He'd get time alone with female patients, play around with them, sleep with them, though it seemed often that they bothered him in the end. Many times finding the women would trick him in some way, like hiding a wedding ring from him, women seemed to prove an endless disappointment. Still, some company was better than none, and in those moments he got to smile more, be playful and a little less burdened. It wasn't enough to get him out of his boyish state of mind though, and he'd take that near child-like playfulness with him into adulthood. Instead of all that pressure from his father hardening him, he was left craving more connections to the world.
That's the thing you don't see unless you spend a little more time with him, more personal time. Or at least are in a situation that doesn't call for severity and concentration. If the time is right, or there's not much to worry about, Gyro can fall into a relaxed state rather easily, making up things like songs, games, ridiculous jokes, offering often witty or entirely confusingly silly banter. He craves attention like a child might, like a child would grow out of if he had friends enough when he was younger or if his parents were attentive enough in the right way. This is not a side of him he often got to show until the Steel Ball Run race.
Meeting Johnny Joestar at the start of this race proved a to be a turning point for him on an emotional and bonding level. Though Gyro knew who he was, knew he was willing to risk his entire family's name and honor on helping Marco through his own compassion, there was still room for change and personal growth. At first it didn't seem like much, considering Johnny needed help and followed him, sought him out. Through Johnny's stupid efforts of sheer willpower in spite of his crippled legs, Gyro was moved and offered to teach Johnny the secret to his techniques of rotation not long after they first met.
It was an offer of teaching that lead to eventually befriending him.
Maybe it was just because he never had the chance to spend that much time alone with someone before or to really get to know them, or maybe it was just something about Johnny that got to him. Someone with so much drive and conviction, someone who'd do anything to get what they're after was inspiring to someone like Gyro with such a huge goal ahead of him. Johnny was a student through everything, but he became more easily a friend – in fact, Gyro's first real friend. Gyro was given a chance to learn what it was to mutually care about someone and to what extent a feeling like that could go, and the things you could do when you had someone by your side through thick and thin. It cemented that need for compassion in him. He knew before that the world couldn't move without affection, without people caring for others, but his time with Johnny? This dark eyed youth with his sarcasm and strange, American way of doing just about everything, made it plain as day that feeling something, that caring, was necessary in life.
They became close and through their friendship we get to see a lot of how Gyro is in his free time, when life and responsibility isn't weighing him down. How he acts during 'in between' periods, whether it means creating catchy yet playful songs (one, two), or making completely ridiculous faces and jokes (one, two, three, four). Odd, yes, high energy, playing games like a kid might for attention, or maybe he thinks those sorts of games to be perfectly funny. Hey, everyone has their own sense of humor, right? Though it really means something when we find someone that just gets us. And through Gyro and Johnny's travels together, we see that it's not that Johnny earned seeing this side of Gyro, but that he just understood and enjoyed when Gyro revealed this nonsensical part of himself. So they worked. It's a lot easier to grow close to someone when they indulge you, but just as Johnny indulged Gyro's playful and strange nature, Gyro indulged that dark, relentless side that showed through Johnny. They became close for many reasons, and cared about each other. For Gyro, it was the first time he really felt that sort of closeness with anyone. Finally understanding what a friendship could be after so long made a deep impression.
In the end he died for that feeling. Gyro died to help someone he had come so far with, even despite his own goals, though of course the race that would help him gain pardon for that boy Marco was much more than a race from the start. It was about in the end helping people, even the world, and working alongside someone he knew he could do that with.
_ITEMS: Taken as seen here. His clothing consisted of pants, cowboy boots with stirrups, cape, shirt, arm bands, wrist covers, a holster for his Steel Balls, belt and belt buckle, underclothes, hat, shutter goggles, and a bright gold grill that reads GO!GO! ZEPPELI. He also has his two Steel Balls and the right Corpse Eye of Jesus inside of him.
On him/in his horse's pack he's carrying:
Rope
Teddy Bear
Blanket
Horse Brush
Bucket
Saddle
Towel
Socks
Cup
Gloves
Binoculars
Wire
Spoon
Fork
Matches
Needle
Thread
Mirror
Magnifying Glass
Candles
Tape
Medicine
A Knife
Canned Food
Compass
A Map of the US
Zombie Horse Medicine/String
And the saddle bags to carry all this.
And of course, carrying said packs and stuff will be his horse Valkyrie, as seen with him here. Example is from the fighting game where there are some changes to colours.
WRITING SAMPLES
_GEN SAMPLE: Dear-Player Post.
_SMUT SAMPLE: Single-Bed Meme.
ACKNOWLEDGEMENTS
I ACKNOWLEDGE THAT MY CHARACTER IS THE FOLLOWING:
_SENTIENT: Yes
_MENTALLY ADULT: Yes
_CAPABLE OF CONSENT: Yes
_CAPABLE OF SEXUAL AROUSAL: Yes